Indoor Databases

3D Building Databases

3D Indoor Databases 


In indoor scenarios an accurate description of the walls and objects inside the buildings is very important. WinProp supports different types of 2D or 3D indoor databases:

Vector databases lead obviously to more accurate prediction results - but it might take a longer time to process the data and to check if everything is described correctly.
Pixel databases can be used to define the scenario within a shorter time frame. Drawings of the building floors can be scanned and imported within a few minutes leading to a very efficient propagation analysis.
Of course WinProp allows also a combination of pixel and vector data to provide the most flexible interface to the user. In the combined databases, 3D vector objects can be inserted in pixel databases to model the scenario accurately.
Click to enlarge

3D vector data of a typical office building
with multiple floors


The pixel databases are generated with individual (scanned) bitmaps of the drawings of each floor. Different material properties and heights (of the objects) can be assigned to the various colors in the bitmaps.

WinProp's indoor vector databases are based on
  • planar objects with polygonal shape
  • arbitrary number of corners in polygons
  • individual characterization of material properties for each object
  • Multiple subdivisions (e.g. doors, windows,... ) in objects possible.
  • Each subdivision with individual material properties

Non-deterministic Objects


Obviously furniture and persons inside buildings have a significant impact on the wave propagation and should therefore be considered in the propagation analysis - but their locations are non-deterministic, i.e. the user does not know where these objects are located exactly (furniture) or they are even non-stationary (persons).
Therefore the effects of furniture, persons, etc. in indoor databases cannot be described with deterministic 3D objects (polygons) in vector and pixel databases.

Click to enlarge Click to enlarge Click to enlarge
Without furniture and persons
Deterministic modeling
Non-deterministic modeling

WallMan offers the possibility to define areas with non-deterministic objects in the database. These areas can be defined to describe the shadowing in a statistical sense. The propagation paths inside these areas (polygonal cylinders) get a higher attenuation depending on the length of the path inside the object (and the type of object). Mobile stations located inside these objects will also get a higher path loss assigned (depending on the type of the object). Accordingly the above mentioned non-deterministic objects in indoor environments can now be considered in the propagation analysis, leading to a higher accuracy.

 

Brochure with an overview over the company
Read more about Indoor Vector Databases
Read more about Indoor Pixel Databases
Read more about Indoor Propagation Models
Read more about the Company
Read more about the Products





Click to enlarge
Stadium




Click to enlarge
Conference center with multiple floors
(Converted into WinProp's data format)




Click to enlarge
Modern office building

Topo and Clutter Databases




Urban Building Databases

 

Indoor Databases